﻿using Core;
using System;
using UnityEngine;

[CreateAssetMenu(menuName = "Mini/Sys/Conf/Setting")]
public class TblSetting : ScriptableObject, ITable
{
    [Serializable]
    public class Conf
    {
        [Range(0, 60)]
        public int FrameRate;
        [Range(0, 4)]
        public int ResolutionLevel;
    }

    public Conf Data;
    //public Core.Game G { get; set; }

}

